using Arcane.Source.Combat;
using Godot;

namespace Arcane.Source.Data;

[GlobalClass]
public partial class RuneRes : Resource
{
    [Export]
    public string Name { get; set; }
    [Export]
    public Element Element { get; set; }
    [Export]
    public Texture2D Icon { get; set; }
    [Export]
    public StringName SpellId { get; set; }
    [Export]
    public StringName ProSpellId { get; set; }
}